The science of art through the art of science.

Monday, May 11, 2009

Eve Online

Yet again I feel the need to explore various other avenues that would increase my chances of finding social outlets other than work or the occasional meeting with friends to play Resident Evil 5 or Arkham Horror. I enjoyed Star Wars Galaxies immensely, even after their lousy patches and failed promises. I lived for the space combat. Spotting the abundance of well placed ads in Eve Online's internet flood attacks, I signed up and downloaded their fourteen day trial.

I didn't need fourteen days, I needed three hours. I would have hung up sooner if the tutorial wasn't as long as it was. The game is loaded with more crap than a honeypot at Crystal Lake Campground. If you haven't seen it yet, I highly recommend viewing Yahtzee's views of it. It isn't so much that it is a bad game, it just boring and I have no idea what to do to have fun in it. Once again I have found a game that relies on the nerd's best friend, math. If "x" is greater than "y", "x" will destroy "y" in 10 turns. I though I would be plugging in the joystick and going to town on larger ships, showing that the underdog has the skills to come out on top. Once again I have been denied the dust encrusted interface device that has helped me destroy more Star Destroyers than Rogue Squadron. I am left right clicking on a target and spinning around them like some drunken figure eight skating comet until I've shot enough autocannon to make them bleed fire. It's actually very lucky I won those two times, I never could tell how much (if any) damage I was taking.

I sit uncomfortably knowing that I spent all that time writing down and memorizing useless controls and facts about the game world. It is now a fully formed benign tumor of useless information that is inevitably going to keep me learning any newer and useful information.

Pros... I guess I could say the ships and objects were beautifully crafted and the music was great.